sisdatahub-glossary
SIS DataHub - Glossary Of Terms
Passing
On-Tgt: The number of times a quarterback’s throw is deemed catchable by the wide receiver, regardless of whether or not the receiver catches the pass
AirYards: The number of yards the ball travels downfield from the line of scrimmage to where the wide receiver catches the ball
ANY/A:
Adjusted Net Yards Per Attempt, a metric that integrates the approximate value of touchdowns, sacks, and turnovers and integrates it into a yards-per-attempt scale.
The formula is ([Pass Yards] + 20[Pass TD] - 45[Interceptions] - [Sack Yards])/([Attempts] + [Sacks])
Avg Throw Depth: The average distance downfield that the passer's targeted throws travel (excluding spikes and throwaways)
Boom%: The percentage of pass attempts that resulted in an EPA of at least 1 (i.e. a very successful play for the offense)
Bust%: The percentage of pass attempts that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)
Catchable: Total catchable passes, including defensed accurate throws
Catchable%: The percentage of pass attempts that were deemed catchable, excluding spikes, throwaways, and miscommunications and including defensed accurate passes.
EPA: Expected Points Added; the total change in the offense’s Expected Points that came on passes thrown by the player
Intended Air Yards: The total yards downfield for all throws, whether or not they were completed (excluding spikes and throwaways)
IQR: Sports Info Solutions’ proprietary quarterback metric builds on the traditional Passer Rating formula by considering the value of a quarterback independent of results outside of the his control such as dropped passes, dropped interceptions, throwaways, etc.
On-Tgt: The number of times a quarterback's throw hits the receiver in-stride, regardless of whether the pass is completed.
On-Tgt%:
The number of on-target/catchable throws a quarterback makes divided by the total number of pass attempts. Does not include plays with no reasonable accuracy expectation such as: spikes, throwaways, QB/WR miscommunications, receiver slips, and passes batted at the line of scrimmage.
Y/A:PAA Per Play:
Yards Points Above Average per pass attempt play
Y/G:PAR:
Passing
Points yardsAbove perReplacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game played
Rating:PE Per Play:
Traditional PasserTotal RatingPoints Earned per pass play
IQR:Points Above Average:
Sports InfoThe Solutions’total proprietaryof quarterbacka metricplayer’s buildsEPA responsibility on passes using the Total Points system that distributes credit among all players on the traditionalfield Passerfor Ratinga formulagiven byplay. consideringFor thepassers, valuethis includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions.
Points Above Average (CFB): The total of a quarterbackplayer’s independentEPA ofresponsibility resultson outsidepasses ofusing the hisTotal controlPoints suchsystem asthat distributes credit among all players on the field for a given play. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions,interceptions. throwaways,Values etc.are
EPA:
Expectedmodulated Pointsusing Added;a thequality-of-competition totalmultiplier change in the offense’s Expected Points that camebased on passeseach thrownopponent's byprevious the player
Positive%:
Positive Play Percentage; the percentageyear of passes thrown by the player that resulted in a positive EPA (i.e. a successful play for the offense)performance.
Points Earned: The total of a player’s EPA responsibility on passes using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions.
Points Earned (CFB): The total of a player’s EPA responsibility on passes using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of passes thrown by the player that resulted in a positive EPA (i.e. a successful play for the offense)
Rating: Traditional Passer Rating
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
Y/A: Yards per pass attempt
Y/G: Passing yards per game played
Rushing
YAContact:1st Down%: The amountpercentage of additionalrushes yardsin which the ball carrierrusher achieves aftera first contactdown
Boom%: isThe madepercentage byof rushes that resulted in an EPA of at least 1 (i.e. a defendervery successful play for the offense)
Bust%: The percentage of rushes that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)
Brkn Tkls: The number of times a defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down
Y/A: Yards per rush attempt
Y/G: Rushing yards per game played
YAC/Att: Yards after contact per rush attempt
BT/A (Renamed from “Brkn Tkl%”):BT+MT/A: The total number of broken tackles and missed tackles on rushes divided by the number of rush attempts.
1st Down%: The percentage of rushes in which the rusher achieves a first downattempts
EPA: Expected Points Added; the total change in the offense’s Expected Points that came on carriesrun by the playerplays
Positive%:Hit at Line:
Carries Positiveon Play Percentage;which the percentageballcarrier was contacted at or before the line of rushesscrimmage
Missed byTkls:
The number of times a defender was in position to make a tackle but the ballcarrier eluded the tackle without any contact.
PAA Per Play: Points Above Average per rush
PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game
PE Per Play: Total Points Earned per rush
Points Above Average: The total of a player’s EPA responsibility on rushes using the Total Points system that resulteddistributes incredit among all players on the field for a positivegiven play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles.
Points Above Average (CFB): The total of a player’s EPA (i.e.responsibility on rushes using the Total Points system that distributes credit among all players on the field for a successfulgiven playplay. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For rushers, this includes accounting for theoffensive offense)line play, run direction, broken tackles, and fumbles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Points Earned: The total of a player’s EPA responsibility on rushes using the Total Points system that distributes credit among all players on the field for a given play. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles.
Points Earned (CFB): The total of a player’s EPA responsibility on rushes using the Total Points system that distributes credit among all players on the field for a given play. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of rushes by the player that resulted in a positive EPA (i.e. a successful play for the offense)
Stuffs: Carries which resulted in zero or fewer yards
Used Designed Gap: Carries on which the ballcarrier ran through the gap that the play was designed for, based on the runner's aiming point and the blocking scheme
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
Y/A: Yards per rush attempt
Y/G: Rushing yards per game played
YAC/Att: Yards after contact per rush attempt
YAContact: The amount of additional yards the ball carrier achieves after first contact is made by a defender
Receiving
Catchable:1st Down%: PassThe attemptspercentage of receptions in which the receiver achieves a first down
ADoC: Average Depth of Completion
ADoT :Average Depth of Target, the average distance downfield that the receiverpasser's wastargeted capablethrows oftraveled catching(excluding spikes and throwaways)
AirYards: The number of yards the ball travels downfield from the line of scrimmage to where the wide receiver catches the ball
YAC: Yards after catch, the amount of additional yards the receiver gains after catching the ball
YAContact:Boom%: The amountpercentage of additionaltargets yardsthat resulted in an EPA of at least 1 (i.e. a very successful play for the ball carrier achieves after first contact is made by a defenderoffense)
Brkn Tkls: The number of times a defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down
BT+MT/Rec: Broken tackles or missed tackles per reception
Bust%: The percentage of targets that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)
Catchable: Pass attempts that the receiver was capable of catching
Comp%: The percentage of passes thrown to the receiver that result in a catch
On-Tgt*DPI: Catch*
Defensive %:Pass TotalInterference receptionspenalties dividedcalled when the receiver is targeted
*DPI Yards: *
Yards gained by the numberoffense ofwhen catchablethe targetsreceiver drew a Defensive Pass Interference penalty
Drop %: Drops/catchable targets
Y/Tgt: Receiving yards per pass attempt in which the receiver is targeted, including incompletions
Y/R: Yards per reception
Y/G: Receiving yards per game played
1st Down%: The percentage of receptions in which the receiver achieves a first down
Rec. Rtg: The quarterback’s traditional Passer Rating on throws when targeting the receiver
EPA: Expected Points Added; the total change in the offense’s Expected Points that came on passes thrown to the player
Positive%:Intended Air Yards:
The Positivetotal Playyards Percentage;downfield for all throws, whether or not they were completed (excluding spikes and throwaways)
Missed Tkls:
The number of times a defender was in position to make a tackle but the percentageballcarrier eluded the tackle without any contact.
On-Tgt Catch %: Total receptions divided by the number of passescatchable throwntargets
PAA toPer Route: Points Above Average per route run (excluding RPO handoffs)
PAR:
Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player thatat resultedthe same position in athe positivesame EPAfacet (i.e. a successful play forof the offense)game
PE Per Route: Total Points Earned per route run (excluding RPO handoffs)
Points Earned:Above Average: The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles.
Points Above Average (CFB): The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Points Earned: The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles.
Points Earned (CFB): The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of passes thrown to the player that resulted in a positive EPA (i.e. a successful play for the offense)
Rec. Rtg: The quarterback’s traditional Passer Rating on throws when targeting the receiver
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
YAC: Yards after catch, the amount of additional yards the receiver gains after catching the ball
YAContact: The amount of additional yards the ball carrier achieves after first contact is made by a defender
Yds Per RR: Total receiving yards divided by the number of routes run (excluding RPO handoffs)
Y/G: Receiving yards per game played
Y/R: Yards per reception
Y/Tgt: Receiving yards per pass attempt in which the receiver is targeted, including incompletions
Blocking
AdjBB%: Strength of schedule Adjusted Blown Block Rate. Takes the extent to which a player’s defensive opponents had forced blown blocks in their other matchups above those offenses’ averages, and uses that as a strength-of-schedule adjustment for Blown Block Rate.
BB: A blown block, any time a blocker does not successfully block the defender they attempted to engage with and, as a result, gives the defender an opportunity to negatively affect the play
BB%: Blown Block Rate, the percentage of blocking snaps that the player had a blown block
DesignedBounce Runs:Rate: Bounces per run-blocking snap
Bounces: The number of times athe rush attemptplayer was designedrun toblocking and the rusher did not go through the blocker’sdesigned gap
Total Run Snaps: The number of run-blocking snaps on which the player was blocking
Designed Run Pct.: The percentage of run-blocking snaps that the player was on the field where the design of the play was for the rusher to run through their gap
Bounces:Designed Runs: The number of times thea playerrush attempt was rundesigned blocking and the rusher did notto go through the designedblocker’s gap
Bounce Rate: Bounces per run-blocking snap
AdjBB%: Strength of schedule Adjusted Blown Block Rate. Takes the extent to which a player’s defensive opponents had forced blown blocks in their other matchups above those offenses’ averages, and uses that as a strength-of-schedule adjustment for Blown Block Rate.
EPA: Expected Points Added; the total change in the offense’s Expected Points that came on plays in which the player was blocking
Positive%:PAA Per Snap: PositivePoints PlayAbove Percentage;Average per blocking snap
PAR:
Points Above Replacement (PAR): The difference between the percentageplayer's Points Above Average and the PAA of playsa "replacement-level" player at the same position in whichthe same facet of the playergame
PE wasPer Snap: Total Points Earned per blocking that resulted in a positive EPA (i.e. a successful play for the offense)snap
Points Earned:Above Average: The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box.
Pass
Points DefenseAbove Average (CFB): The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Cov.Points Earned: The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box.
Points Earned (CFB): The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of plays in which the player was blocking that resulted in a positive EPA (i.e. a successful play for the offense)
Runs to Side Pct.: The percentage of run-blocking snaps that the player was on the field where the design of the play was for the rusher to run to their side
Total Run Snaps: The number of passrun-blocking snaps on which the player was blocking
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
Pass Defense
Boom%: The percentage of dropbacks that resulted in coveragean EPA of 1 or more (i.e. a very successful play for the offense)
Bust%: The percentage of dropbacks that resulted in an EPA of -1 or less (i.e. a very unsuccessful play for the offense)
Catchable: Pass attempts that the receiver was capable of catching when the player was the primary defender
Cov. Snaps: The number of pass snaps on which the player was in coverage
Deserved Catch %: The number of completions and drops divided by the number of catchable targets and passes defensed
DPI: Defensive Pass Interference calls
DPI Yds: Yards gained by the offense on Defensive Pass Interference
EPA/Play: Expected Points Added per pass attempt
Intended Air Yards: The total yards downfield for all throws, whether or not they were completed (excluding spikes and throwaways)
PAA Per Tgt: Points Above Average per target in coverage
PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game
Pass Def.: Passes defensed; the number of times the defender broke up a throw at the catch point. This can be done by either knocking the ball away or hitting the receiver as the ball reaches them to disrupt the catch.
Pass Defl.: Passes deflected; the number of times the defender made contact with a pass either at the line of scrimmage or in the secondary, but without entirely stopping the pass from moving downfield
Pass Batted: The number of times the defender knocked a pass down at the line of scrimmage by a defender rendering the pass entirely uncatchable
DeservedPoints CatchAbove %:Avg:
The percentagetotal of targetsa asplayer’s theEPA primaryresponsibility defender that the receiver either caught or dropped the ball when the pass was catchable.
Y/A (renamed from “YPA”): Yards per pass attempt allowed as the primary pass defender
Y/G (Renamed from “YPG”): Yards allowed as the primary pass defender per game played
QBR Against: Traditional Passer Rating allowed as the primary defender
EPA: Expected Points Added; the total change in the offense’s Expected Points that came when the player was in coverage
Positive%: Positive Play Percentage; the percentage of plays with the playerwhile in coverage using the Total Points system that resulteddistributes credit among all players on the field for a given play (with positive numbers being good). For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns.
Points Above Avg (CFB):
The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive EPAnumbers (i.e.being good). For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns. Values are modulated using a successfulquality-of-competition playmultiplier forbased theon offense)each opponent's previous year of performance.
Points Saved:
The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns.
Points Saved (CFB): The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of plays with the player in coverage that resulted in a positive EPA (i.e. a successful play for the offense)
PS Per Play: Total Points Saved per pass play
QBR Against: Traditional Passer Rating allowed as the primary defender EPA: Expected Points Added; the total change in the offense’s Expected Points that came when the player was in coverage
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
Y/A: Yards per pass attempt allowed as the primary pass defender
Y/G: Yards allowed as the primary pass defender per game played
Yards Per Cover Snap: The total yardage allowed as the primary defender in coverage divided by the total number of snaps in coverage
Pass Rush
Pass Snaps: The number of pass snaps on which the player was on the field
Pass Rushes: The number of pass snaps on which the player was rushing the passer
Solo Sacks: Sacks in which the defender brought down the quarterback by himself
Ast. Sacks: Assisted sacks; the number of times the defender helped sack the QB with the assistance of another defender
Comb. Sacks: Combined sacks; the number of solo sacks added to half of the amount of assisted sacks
Unblocked Sacks:Hits: AAny sackmeaningful incontact which(more than a light brush) made by the rusherdefender was able to reachon the quarterback withoutbefore anyoneor blockingas themhe
FF:releases Forcedthe fumbles
FR (renamed from “RF”): Fumbles recoveredfootball
Hurries: When a defender gets close to the quarterback and forces him to rush a throw before he may have otherwise thrown it
Hits:EPA: AnyExpected meaningfulPoints contact (more than a light brush) made byAdded; the defendertotal onchange in the quarterbackoffense’s beforeExpected orPoints asthat hecame releaseswhen the footballplayer was rushing the passer
FF: Forced fumbles
FR: Fumbles recovered
Knockdowns: Whenever a quarterback gets knocked down to the ground by a defender
Pressures:PAA Per Play:
Points AnyAbove playAverage in whichcoverage thereper ispass play
PAR:
Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a quarterback"replacement-level" hurry,player hit,at orthe knockdownsame position in the same facet of the game
Pass Defl.: Passes deflected; the number of times the defender made contact with a pass either at the line of scrimmage or in the secondary, but without entirely stopping the pass from moving downfield
Pass Snaps: The number of pass snaps on which the player was on the field
Pass Rushes: The number of pass snaps on which the player was rushing the passer
Passes Batted: The number of times the defender knocked a pass down at the line of scrimmage by a defender rendering the pass entirely uncatchable
EPA: Expected Points Added;Above the total change in the offense’s Expected Points that came when the player was rushing the passer
Positive%: Positive Play Percentage; the percentage of plays with the player rushing the passer that resulted in a positive EPA (i.e. a successful play for the offense)
Points Saved:Avg: The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage.
Points Above Avg (CFB): The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Points Saved: The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage.
Points Saved (CFB): The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of plays with the player rushing the passer that resulted in a positive EPA (i.e. a successful play for the offense)
Pressures: Any play in which there is a quarterback hurry, hit, or knockdown
PS Per Play: Total Points Saved rushing the passer per play
Solo Sacks: Sacks in which the defender brought down the quarterback by himself
Unblocked Sacks: A sack in which the rusher was able to reach the quarterback without anyone blocking them
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
Run Defense:
Rush Snaps: The number of running plays on which the defender was on the field
Solo Tkl: Solo tackles: tackles by the defender in which they brought down the ball carrier on their own
Ast. Tkl: Assisted tackles; tackles by the defender in which they brought down the ball carrier with the assistance of another defender
Comb.Avg Tkl:Tkl Depth: CombinedThe tackles; theaverage number of soloyards tacklesgained added towhen the numberplayer of assisted tackles
TFL: Tackles formakes a loss
FF:tackle. Lower Forcednumbers fumbles
FR: Fumbles recovered
FR TD: The number of timessuggest a player recoveredwho aplays fumblewell up front and returnedattacks itthe forline aof touchdownscrimmage
TklBoom%: ShortThe percentage of 1st:rushes Numberthat resulted in an EPA of timesat least 1 (i.e. a playervery tackledsuccessful aplay runner before they could achieve a first down onfor the playoffense)
Broken Tkl: The number of times the defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down
Broken Tkl Yds: The amount of extra yards gained as a result of broken tackles
Tkl/G: The amount of tackles a defender averages per game
Missed Tackle Rate:BT+MT%: The percentage of attempted tackles that result in a player failing to bring down the ball carrier when they are in position to do so.
Bust%: The percentage of rushes that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)
Comb. Tkl: Combined tackles; the number of solo tackles added to the number of assisted tackles
EPA: Expected Points Added; the total change in the offense’s Expected Points that came on run plays when the player was on the field
Positive%:FF: PositiveForced Playfumbles
FR: Percentage;Fumbles recovered
FR TD: The number of times a player recovered a fumble and returned it for a touchdown
Missed Tkls:
The number of times a defender was in position to make a tackle but the percentageballcarrier eluded the tackle without any contact.
PAA Per Play: Points Above Average per play in run defense
PAR:
Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of runa plays"replacement-level" withplayer at the playersame onposition in the fieldsame thatfacet resulted in a positive EPA (i.e. a successful play forof the offense)game
Points Saved:Above Avg: The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns.
Points Above Avg (CFB): The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Points Saved: The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns.
Points Saved (CFB): The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.
Positive%: Positive Play Percentage; the percentage of run plays with the player on the field that resulted in a positive EPA (i.e. a successful play for the offense)
PS Per Play: Total Points Saved per snap in run defense
Rush Snaps: The number of running plays on which the defender was on the field
Solo Tkl: tackles by the defender in which they brought down the ball carrier on their own
Stuffs: Carries which resulted in zero or fewer yards
TFL: Tackles for a loss
Tkl Short of 1st: Number of times a player tackled a runner before they could achieve a first down on the play
Tkl/G: The amount of tackles a defender averages per game
WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment
Punting:
FCs: Fair catches; punts in which the receiving player called for a fair catch
TBs: Touchbacks; punts that resulted in a touchback