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SIS DataHub - Glossary Of Terms

Passing

AirYards: The number of yards the ball travels downfield from the line of scrimmage to where the wide receiver catches the ball

ANY/A: Adjusted Net Yards Per Attempt, a metric that integrates the approximate value of touchdowns, sacks, and turnovers and integrates it into a yards-per-attempt scale.
The formula is ([Pass Yards] + 20[Pass TD] - 45[Interceptions] - [Sack Yards])/([Attempts] + [Sacks])

Avg Throw Depth: The average distance downfield that the passer's targeted throws travel (excluding spikes and throwaways)

Boom%: The percentage of pass attempts that resulted in an EPA of at least 1 (i.e. a very successful play for the offense)

Bust%: The percentage of pass attempts that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)

Catchable: Total catchable passes, including defensed accurate throws

Catchable%: The percentage of pass attempts that were deemed catchable, excluding spikes, throwaways, and miscommunications and including defensed accurate passes.

EPA: Expected Points Added; the total change in the offense’s Expected Points that came on passes thrown by the player

Intended Air Yards: The total yards downfield for all throws, whether or not they were completed (excluding spikes and throwaways)

IQR: Sports Info Solutions’ proprietary quarterback metric builds on the traditional Passer Rating formula by considering the value of a quarterback independent of results outside of the his control such as dropped passes, dropped interceptions, throwaways, etc.

On-Tgt: The number of times a quarterback's throw hits the receiver in-stride, regardless of whether the pass is completed.

On-Tgt%:
The number of on-target/catchable throws a quarterback makes divided by the total number of pass attempts. Does not include plays with no reasonable accuracy expectation such as: spikes, throwaways, QB/WR miscommunications, receiver slips, and passes batted at the line of scrimmage.

PAA Per Play: Points Above Average per pass play

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

PE Per Play: Total Points Earned per pass play

Points Above Average: The total of a player’s EPA responsibility on passes using the Total Points system that distributes credit among all players on the field for a given play. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions.

Points Above Average (CFB): The total of a player’s EPA responsibility on passes using the Total Points system that distributes credit among all players on the field for a given play. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Earned: The total of a player’s EPA responsibility on passes using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions.

Points Earned (CFB): The total of a player’s EPA responsibility on passes using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For passers, this includes accounting for offensive line play, sacks, off-target passes, dropped passes, and dropped interceptions. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of passes thrown by the player that resulted in a positive EPA (i.e. a successful play for the offense)

Rating: Traditional Passer Rating

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

Y/A: Yards per pass attempt

Y/G: Passing yards per game played

Rushing

1st Down%: The percentage of rushes in which the rusher achieves a first down

Boom%: The percentage of rushes that resulted in an EPA of at least 1 (i.e. a very successful play for the offense)

Bust%: The percentage of rushes that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)

Brkn Tkls: The number of times a defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down

BT+MT/A: The total number of broken tackles and missed tackles on rushes divided by the number of rush attempts

EPA: Expected Points Added; the total change in the offense’s Expected Points that came on run plays

Hit at Line: Carries on which the ballcarrier was contacted at or before the line of scrimmage

Missed Tkls: The number of times a defender was in position to make a tackle but the ballcarrier eluded the tackle without any contact.

PAA Per Play: Points Above Average per rush

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

PE Per Play: Total Points Earned per rush

Points Above Average: The total of a player’s EPA responsibility on rushes using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles.

Points Above Average (CFB): The total of a player’s EPA responsibility on rushes using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Earned: The total of a player’s EPA responsibility on rushes using the Total Points system that distributes credit among all players on the field for a given play. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles.

Points Earned (CFB): The total of a player’s EPA responsibility on rushes using the Total Points system that distributes credit among all players on the field for a given play. For rushers, this includes accounting for offensive line play, run direction, broken tackles, and fumbles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of rushes by the player that resulted in a positive EPA (i.e. a successful play for the offense)

Stuffs: Carries which resulted in zero or fewer yards

Used Designed Gap: Carries on which the ballcarrier ran through the gap that the play was designed for, based on the runner's aiming point and the blocking scheme

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

Y/A: Yards per rush attempt

Y/G: Rushing yards per game played

YAC/Att: Yards after contact per rush attempt

YAContact: The amount of additional yards the ball carrier achieves after first contact is made by a defender

Receiving

1st Down%: The percentage of receptions in which the receiver achieves a first down

ADoC: Average Depth of Completion

ADoT :Average Depth of Target, the average distance downfield that the passer's targeted throws traveled (excluding spikes and throwaways)

AirYards: The number of yards the ball travels downfield from the line of scrimmage to where the wide receiver catches the ball

Boom%: The percentage of targets that resulted in an EPA of at least 1 (i.e. a very successful play for the offense)

Brkn Tkls: The number of times a defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down

BT+MT/Rec: Broken tackles or missed tackles per reception

Bust%: The percentage of targets that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)

Catchable: Pass attempts that the receiver was capable of catching

Comp%: The percentage of passes thrown to the receiver that result in a catch

*DPI: * Defensive Pass Interference penalties called when the receiver is targeted

*DPI Yards: * Yards gained by the offense when the receiver drew a Defensive Pass Interference penalty

Drop %: Drops/catchable targets

EPA: Expected Points Added; the total change in the offense’s Expected Points that came on passes thrown to the player

Intended Air Yards: The total yards downfield for all throws, whether or not they were completed (excluding spikes and throwaways)

Missed Tkls: The number of times a defender was in position to make a tackle but the ballcarrier eluded the tackle without any contact.

On-Tgt Catch %: Total receptions divided by the number of catchable targets

PAA Per Route: Points Above Average per route run (excluding RPO handoffs)

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

PE Per Route: Total Points Earned per route run (excluding RPO handoffs)

Points Above Average: The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles.

Points Above Average (CFB): The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Earned: The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles.

Points Earned (CFB): The total of a player’s EPA responsibility on targets using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For receivers, this includes accounting for offensive line play, off-target passes, dropped passes, and broken tackles. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of passes thrown to the player that resulted in a positive EPA (i.e. a successful play for the offense)

Rec. Rtg: The quarterback’s traditional Passer Rating on throws when targeting the receiver

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

YAC: Yards after catch, the amount of additional yards the receiver gains after catching the ball

YAContact: The amount of additional yards the ball carrier achieves after first contact is made by a defender

Yds Per RR: Total receiving yards divided by the number of routes run (excluding RPO handoffs)

Y/G: Receiving yards per game played

Y/R: Yards per reception

Y/Tgt: Receiving yards per pass attempt in which the receiver is targeted, including incompletions

Blocking

AdjBB%: Strength of schedule Adjusted Blown Block Rate. Takes the extent to which a player’s defensive opponents had forced blown blocks in their other matchups above those offenses’ averages, and uses that as a strength-of-schedule adjustment for Blown Block Rate.

BB: A blown block, any time a blocker does not successfully block the defender they attempted to engage with and, as a result, gives the defender an opportunity to negatively affect the play

BB%: Blown Block Rate, the percentage of blocking snaps that the player had a blown block

Bounce Rate: Bounces per run-blocking snap

Bounces: The number of times the player was run blocking and the rusher did not go through the designed gap

Designed Run Pct.: The percentage of run-blocking snaps that the player was on the field where the design of the play was for the rusher to run through their gap

Designed Runs: The number of times a rush attempt was designed to go through the blocker’s gap

EPA: Expected Points Added; the total change in the offense’s Expected Points that came on plays in which the player was blocking

PAA Per Snap: Points Above Average per blocking snap

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

PE Per Snap: Total Points Earned per blocking snap

Points Above Average: The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box.

Points Above Average (CFB): The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Earned: The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box.

Points Earned (CFB): The total of a player’s EPA responsibility while blocking using the Total Points system that distributes credit among all players on the field for a given play. Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For blockers, this includes accounting for blown blocks, yards before contact on running plays, and performance given the defenders in the box. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of plays in which the player was blocking that resulted in a positive EPA (i.e. a successful play for the offense)

Runs to Side Pct.: The percentage of run-blocking snaps that the player was on the field where the design of the play was for the rusher to run to their side

Total Run Snaps: The number of run-blocking snaps on which the player was blocking

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

Pass Defense

Boom%: The percentage of dropbacks that resulted in an EPA of 1 or more (i.e. a very successful play for the offense)

Bust%: The percentage of dropbacks that resulted in an EPA of -1 or less (i.e. a very unsuccessful play for the offense)

Catchable: Pass attempts that the receiver was capable of catching when the player was the primary defender

Cov. Snaps: The number of pass snaps on which the player was in coverage

Deserved Catch %: The number of completions and drops divided by the number of catchable targets and passes defensed

DPI: Defensive Pass Interference calls

DPI Yds: Yards gained by the offense on Defensive Pass Interference

EPA/Play: Expected Points Added per pass attempt

Intended Air Yards: The total yards downfield for all throws, whether or not they were completed (excluding spikes and throwaways)

PAA Per Tgt: Points Above Average per target in coverage

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

Pass Def.: Passes defensed; the number of times the defender broke up a throw at the catch point. This can be done by either knocking the ball away or hitting the receiver as the ball reaches them to disrupt the catch.

Pass Defl.: Passes deflected; the number of times the defender made contact with a pass either at the line of scrimmage or in the secondary, but without entirely stopping the pass from moving downfield

Pass Batted: The number of times the defender knocked a pass down at the line of scrimmage by a defender rendering the pass entirely uncatchable

Points Above Avg: The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns.

Points Above Avg (CFB): The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Saved: The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns.

Points Saved (CFB): The total of a player’s EPA responsibility while in coverage using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass defenders, this includes accounting for pass rush, broken tackles, dropped interceptions, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of plays with the player in coverage that resulted in a positive EPA (i.e. a successful play for the offense)

PS Per Play: Total Points Saved per pass play

QBR Against: Traditional Passer Rating allowed as the primary defender EPA: Expected Points Added; the total change in the offense’s Expected Points that came when the player was in coverage

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

Y/A: Yards per pass attempt allowed as the primary pass defender

Y/G: Yards allowed as the primary pass defender per game played

Yards Per Cover Snap: The total yardage allowed as the primary defender in coverage divided by the total number of snaps in coverage

Pass Rush

Ast. Sacks: Assisted sacks; the number of times the defender helped sack the QB with the assistance of another defender

Comb. Sacks: Combined sacks; the number of solo sacks added to half of the amount of assisted sacks

Hits: Any meaningful contact (more than a light brush) made by the defender on the quarterback before or as he releases the football

Hurries: When a defender gets close to the quarterback and forces him to rush a throw before he may have otherwise thrown it

EPA: Expected Points Added; the total change in the offense’s Expected Points that came when the player was rushing the passer

FF: Forced fumbles

FR: Fumbles recovered

Knockdowns: Whenever a quarterback gets knocked down to the ground by a defender

PAA Per Play: Points Above Average in coverage per pass play

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

Pass Defl.: Passes deflected; the number of times the defender made contact with a pass either at the line of scrimmage or in the secondary, but without entirely stopping the pass from moving downfield

Pass Snaps: The number of pass snaps on which the player was on the field

Pass Rushes: The number of pass snaps on which the player was rushing the passer

Passes Batted: The number of times the defender knocked a pass down at the line of scrimmage by a defender rendering the pass entirely uncatchable

Points Above Avg: The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage.

Points Above Avg (CFB): The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Saved: The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage.

Points Saved (CFB): The total of a player’s EPA responsibility while rushing the passer using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For pass rushers, this includes accounting for sacks, blown blocks forced, turnovers, turnover returns, and other disruptions at the line of scrimmage. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of plays with the player rushing the passer that resulted in a positive EPA (i.e. a successful play for the offense)

Pressures: Any play in which there is a quarterback hurry, hit, or knockdown

PS Per Play: Total Points Saved rushing the passer per play

Solo Sacks: Sacks in which the defender brought down the quarterback by himself

Unblocked Sacks: A sack in which the rusher was able to reach the quarterback without anyone blocking them

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

Run Defense:

Ast. Tkl: Assisted tackles; tackles by the defender in which they brought down the ball carrier with the assistance of another defender

Avg Tkl Depth: The average number of yards gained when the player makes a tackle. Lower numbers suggest a player who plays well up front and attacks the line of scrimmage

Boom%: The percentage of rushes that resulted in an EPA of at least 1 (i.e. a very successful play for the offense)

Broken Tkl: The number of times the defender was in position to make a tackle and made contact with the ball carrier, but failed to bring them down

Broken Tkl Yds: The amount of extra yards gained as a result of broken tackles

BT+MT%: The percentage of attempted tackles that result in a player failing to bring down the ball carrier when they are in position to do so.

Bust%: The percentage of rushes that resulted in an EPA of less than -1 (i.e. a very unsuccessful play for the offense)

Comb. Tkl: Combined tackles; the number of solo tackles added to the number of assisted tackles

EPA: Expected Points Added; the total change in the offense’s Expected Points that came on run plays when the player was on the field

FF: Forced fumbles

FR: Fumbles recovered

FR TD: The number of times a player recovered a fumble and returned it for a touchdown

Missed Tkls: The number of times a defender was in position to make a tackle but the ballcarrier eluded the tackle without any contact.

PAA Per Play: Points Above Average per play in run defense

PAR: Points Above Replacement (PAR): The difference between the player's Points Above Average and the PAA of a "replacement-level" player at the same position in the same facet of the game

Points Above Avg: The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns.

Points Above Avg (CFB): The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Points Saved: The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns.

Points Saved (CFB): The total of a player’s EPA responsibility on run plays using the Total Points system that distributes credit among all players on the field for a given play (with positive numbers being good). Totals are scaled up to map to the average points scored or allowed on a team level, with the player's snap count determining how much to adjust. For run defense, that includes accounting for defenders in the box, blown blocks forced, broken tackles, turnovers, and turnover returns. Values are modulated using a quality-of-competition multiplier based on each opponent's previous year of performance.

Positive%: Positive Play Percentage; the percentage of run plays with the player on the field that resulted in a positive EPA (i.e. a successful play for the offense)

PS Per Play: Total Points Saved per snap in run defense

Rush Snaps: The number of running plays on which the defender was on the field

Solo Tkl: tackles by the defender in which they brought down the ball carrier on their own

Stuffs: Carries which resulted in zero or fewer yards

TFL: Tackles for a loss

Tkl Short of 1st: Number of times a player tackled a runner before they could achieve a first down on the play

Tkl/G: The amount of tackles a defender averages per game

WAR: Wins Above Replacement (WAR): Points Above Replacement scaled using a Points-per-Win conversion that is based on the scoring environment

Punting:

FCs: Fair catches; punts in which the receiving player called for a fair catch

TBs: Touchbacks; punts that resulted in a touchback